SpiffyBecca
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Jade
Jade
Human, Age 20
Druid 8
Neutral Good
Statistics
Str 10, Dex 16(19), Con 12, Int 15, Wis 18, Cha 16 (20)
Fort 11 (2base+1con+3feat+4vest+1stam), Ref 12 (3base+4dex+1feat+4vest), Will 13 (4base+4wis+1feat+4vest)
Bab 5
Ap 12+1
General Combat
Vp 37, Wp 12
Init 4 (4wis)
Ac 25 (10+5armor+4dex+3shield+3ring)
Cmb 5 (5bab+0str), Cmd 19 (10+5bab+0str+4dex)
Basic Weapons, Druidic Weapons
+1 Scimitar +5atk
Dmg 1d6+1, Crit 18-20x2
Skills
Concentration 12 (11ranks+1con), Craft Leatherworking 13 (11ranks+2int), Handle Animal 16 (11ranks+4cha+1trait), Heal 15 (11ranks+4wis), Knowledge Nature 17 (11ranks+2int+2class+2syn), Knowledge Geography 15 (11ranks+2int), Listen 17 (11ranks+4wis+2armor), Move Silently 17 (11ranks+4dex+2armor), Survival 17(17ranks+4wis+2class)(+2 Ride)(+2 Survival above ground natural environments and to avoid getting lost)
Feats
Human-Heroic Destiny
1-Luck of the Heroes
3-Great Fort
5-Natural Spell
7-Ashbound
Abilities
Spell Points-80+1
DC-18
Nature Sense
Wild Empathy +8
Woodland Stride
Trackless Step
Resist Nature's Lure
Wildshape 3/day (Large)
Spells
Cure Minor, Resistance, Detect Magic, Light, Create Water
Cure Light, Winter's Chill, Produce Flame, Entangle
Lesser Restoration, Creeping Cold, Warp Wood
Nature's Balance, Dehydrate, Cure Moderate, Negate Poison
Cure Serious, Reincarnate, Moon Bolt, Flamestrike, Ice Storm
Flaws/Traits
Uncivilized
Languages
Druidic +10/+10
Common +10/+10
Sylvan +9/+0
Terran +7/+0
Draconic +6/+0
Equipment on Character
Magic Items: +4 cloak of cha,+4 gloves of dex, +3 Ring of protection, +4 vest of resist, Ring of Mystic Healing, Pearl of Power, Boots of Striding + Springing, Belt of Battle, Lesser rod of quickening, skin of the defender, 3rd eye of clarity
Armor:+5 leafwave studded leather of stamina w/ greater ironward, +1 Heavy Darkwood Shield
Backpack: Bedroll, Flint and Steel
Personal: Explorers Outfit
Weight Carried- 26lbs
Light Load- 33lbs
Last edited by SpiffyAlex, 7/1/2011, 5:15 pm
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9/15/2010, 7:29 pm
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SpiffyBecca
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Re: Jade
Backstory
Born in Whitethorn to a family of farmers. The family farm was to be given to her elder brother, so growing up Jade knew she would never inherit.
Determined to be independent, she struck off on her own into the woods when she came of age, not wanting to be taken care of by her brother or some suitor.
Unsuccessful at first, and alone in the wilds, Jade was discovered by an older druid who was passing through the area. She helped Jade learn to survive, and even left her with a pup from her own wolf companion. Jade named the pup Onyx.
The years passed and Jade developed as a fledgling druid. On an occasional trip back to Whitethorn, Jade learned that her mother had just died of a seasonal disease. She decided to stay in town long enough for the service, not sure of what her plans for the future are as of yet.
Looks, Personality, Etc
Short and skinny with black hair and green eyes.
Quiet and serious, but not cold. Generally distant from others, but good-hearted.
Last edited by SpiffyBecca, 9/16/2010, 7:04 pm
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9/15/2010, 7:29 pm
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ahnehnois
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Re: Jade
quote: Bonus HD
Extra eight-sided (d8) Hit Dice, each of which gains a Constitution modifier, as normal. Remember that extra Hit Dice improve the animal companion’s base attack and base save bonuses. An animal companion’s base attack bonus is the same as that of a druid of a level equal to the animal’s HD. An animal companion has good Fortitude and Reflex saves (treat it as a character whose level equals the animal’s HD). An animal companion gains additional skill points and feats for bonus HD as normal for advancing a monster’s Hit Dice. [in this case, 2+Int mod per level, which is always 1 because of the int penalty so 1 skill point per HD]
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12/2/2010, 9:16 pm
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ahnehnois
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Re: Jade
Not only should you put create water on the spell list, you might also want to note when picking spells that Quench is an option (although it doesn't damage fire gaints).
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6/25/2011, 12:57 pm
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ahnehnois
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Re: Jade
Why is her Wild Empathy so crappy? (Isn't it level+Cha mod+synergy from handle animal+uncivilized bonus?)
quote:
Ashbound
[General]
You have been trained in the druidic traditions of the Ashbound, seeing yourself as one of nature's avengers. You consider the use of arcane magic to be a vile and unnatural act.
Prerequisite: Ability to spontaneously cast summon nature's ally
Benefit: The duration of your summon nature's ally spells is doubled. Creatures summoned by those spells receive a +3 luck bonus on their attack rolls.
Does she really consider the use of arcane magic a "vile and unnatural act"? I'm assuming you're taking the mechanics but not the flavor on this one (which I guess is fine).
Base will save is +6. Didn't catch anything else mathwise (though I know her items will change a lot of numbers).
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6/30/2011, 12:53 pm
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SpiffyAlex
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Re: Jade
Forgot to update wild empathy for a while.
I honestly didnt even see the flavor for ashbound wherever i found it online- it just listed the mechanics and source. If you want feats to be more flush to characters I can find her a different feat (there were several we had discussed)
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6/30/2011, 2:45 pm
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ahnehnois
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Re: Jade
It's fine. I just googled the feat and kind of did a double take on that flavor text.
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6/30/2011, 3:09 pm
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xydel
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Re: Jade
Does Jade not have a Wis item? I would think she would be more deserving of the Wis+4 headband in that case. Let me know if I should remove it from my character sheet.
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6/30/2011, 10:31 pm
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